Haste and attack speed both are treated similarly and both increase your autoshot and steady/cobra shot attack speed by the percentage listed (or in the case of rating the percentage it converts to). The effect of multiple haste buffs is multiplicative, except in the case of rating based buffs, which get added to your other rating before being converted to a percentage. To calculate your steady/cobra shot attack speed with various haste/speed buffs you can use the haste calculator. Focus regeneration is also increased by the percentage of haste or attack speed as described above (except for improved steady shot and the 10% attack speed raid buff). Hunter DoT tick speed/ticks are not increased by haste or attack speed, and neither is the global cooldown, which is 1 second. Pet attack speed is increased by all haste or attack speed buffs that are not specifically labeled as ranged only. Pet focus regen seems to be increased only by haste not specifically labeled as ranged only and not by attack speed buffs on the hunter such as heroism/bloodlust.
Does weapon speed matter?
Special shots are now mostly normalized for weapon damage contribution (multishot is not). The base weapon damage still plays a small part in the shot damage (which gives a slight edge to slower weapons), but not a large enough amount for it to greatly impact weapon choice as the bulk of the damage comes from the AP contribution which is equal for all weapons. Weapon dps and stats will be a much larger factor in your damage. For all hunter specs, given the choice between two different speed weapons of the same dps, the slower one will usually be preferable.
Does improved serpent sting do damage when refreshing serpent sting?
No, using chimera shot or cobra shot to refresh serpent sting will not trigger improved serpent sting's damage. The only time it will apply is when casting serpent sting manually on the target (or via multi-shot with the serpent spread talent). If you apply a serpent sting to a target that already has one up however, it will still do damage in addition to updating the duration of your current serpent sting.
Does the 2nd talent point in serpent spread increase damage done by the improved serpent sting procs?
No. The damage from improved serpent sting is based off the full duration of the sting, so the extra duration added by the 2nd point in serpent spread does not affect it. The only benefit the 2nd point provides is increased duration on the sting it applies to the target, which in most cases is not useful as you're likely to multishot again before a 6 second sting wears off.
Why does my dps suck?
- This can be caused by a number of factors. Here are some things to look at:
- You may not be speccing and gearing optimally- threads on this forum can help you with this
- You may not be following the correct shot priority
- You may not be managing your focus well. Make sure that you anticipate your focus needs as your high damage shots are coming close to off cooldown so you don't tap yourself out before they're available
- You may not be properly utilizing the bonuses from your spec, such as Improved Steady Shot or Master Marksman for MM, Focus Fire for BM and Lock and Load for SV
- You may not be effectively utilizing and timing your cooldowns so that the buffs provided by them are stacked for more damage
- You may not be dpsing well on the move. Make sure to keep movement down to what's necessary and try to time your movements efficiently. Make sure you're still using your instant shots when you have to move and try to let your autoshots get off as you reposition
- You may be clicking- generally clicking abilities that are heavily used in combat instead of using hotkeys will lead to lower dps
- You may not have an interface setup to track everything you need to track effectively. There's a UI thread which may give you some ideas about how to improve your setup.
- You may have high latency, this will lower your potential dps
- You may be missing key raid buffs- this will lower your damage but should also have a proportionate effect on others in your raid.
Currently all pets of the same family should do the same dps. Ferocity pets are generally preferred because they have more direct damage buffs (Spider's Bite, Rabid, Call of the Wild and Shark Attack), but in some cases cunning pets may be a solid option since they have several bonuses as well (Owl's Focus, Feeding Frenzy, Wolverine Bite and Roar of Recovery) and all pet families inherit the same AP from the hunter. Tenacity pets generally are too lacking in damage buff talents to be terribly strong for raiding. In most cases you will want to choose a pet based on what raid buffs may be needed by your raid, as many pets provide full buff or debuff replacements. For full details on which pet to choose to fill a raid buff void, see Petopia's Pet Usage Flowchart and Ability Spreadsheet.
What do all the acronyms mean?
BM = beast mastery
MM = marksmanship
SV = survival
SS = ambiguous but generally means steady shot
SrS/SpS = serpent sting
ES = explosive shot
KS = kill shot
CS = chimera shot
CoS = cobra shot
AS = ambiguous, could mean arcane shot or aimed shot depending on context
AiS = aimed shot
MS = multi shot
CotW = call of the wild
KC = kill command
What professions will benefit me most as a hunter?
You can compare different profession benefits using the spreadsheet or web based version. The best professions from a pure dps perspective are:
Blacksmithing: 2 additional gem sockets for a potential 80 agil gain (or the stat of your choice)
Leatherworking: improved bracer enchant for 130 agil for an 80 agil gain
Alchemy: 80 agil bonus to flasks, crafted epic trinket
Enchanting: 2 40 agil enchants to ring for a potential 80 agil gain
Inscription: improved shoulder enchant for an 80 agil gain
Engineering: 480 agil glove tinker buff for 10 sec on a 1 min cooldown (80 agil avg gain) as well as various toys which aren't damage related and the option to craft a helm on par with the T11 helm
Jewelcrafting: 3 improved gems for a potential 81 agil gain (or the stat of your choice)
Note: As of 4.3, if you are able to fill your gear completely with epic gems, the comparison of the professions changes. This makes blacksmithing the best as it then becomes a 100 agil gain, and jewelcrafting the weakest as there are no upgraded JC gems, so the gain drops to 51 agil. The other professions above continue to give approx 80 agil gain.
What formulas are used for various hunter/pet abilities at level 85?
In many cases the in-game tooltips (and wowhead) give formulas which don't seem to match actual testing. These are the estimated formulas I've established from testing (mostly updated for 4.3). Some of my test data is old so if you have updated formulas please send me a PM with details.
I hope this answers any questions you might want to know about hunters in general.
Thanks elitist jerks

No comments:
Post a Comment